Console House 15 Mode Especificaciones Pagina 48

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32 Ion Operations Manual
Color indicators
Ion uses color to indicate the selection state and information about channel or parameter levels.
Channel numbers/channel headers
Gray number . . . . . . . . .Unpatched channel number.
White number . . . . . . . .Selected channel number.
Bright White number . .Channel is parked.
Gold number . . . . . . . . .Channel is captured.
Gold outline . . . . . . . . .Selected channel.
Number with no graphicDeleted channel.
Channel or parameter levels
Bright Red . . . . . . . . . . .Manual Data (any data that has been set but not yet stored to
an active cue or submaster) on all consoles using the same
user ID.
Dark Red . . . . . . . . . . . .Manual Data (any data
that has been set but not
yet stored to an active cue
or submaster) from other
consoles that are using
different user IDs.
Blue . . . . . . . . . . . . . . . .The intensity value is higher than in the previous cue.
Non-intensity parameters (NPs) are in blue when any move
instruction has occurred. Unmarked.
Green . . . . . . . . . . . . . . .The intensity value is lower than in the previous cue.
Also used in reference marking to indicate a channel is
marked.
Magenta. . . . . . . . . . . . .Value is unchanged from the previous cue (tracked).
White . . . . . . . . . . . . . . .The value is blocked.
White with an underscore Value is auto-blocked.
Gray . . . . . . . . . . . . . . . .Default or the value is a null value (from either {Make Null}
or a filter). When nulled, a gray “n” appears next to the value.
Yellow . . . . . . . . . . . . . .Data set from a submaster.
Note:
When data is in transition (moving), it will appear in a lighter version of its color.
This includes up/down fades for intensity, non-intensity moves from cues,
submaster, and timed manual changes.
Unselected
Selected
Unpatched
Deleted
Different
User ID
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